I’m constantly on the look for new ways to create compelling imagery. I try to cultivate a certain versatility in my skill spectrum. Over the years, I learned to work with 3Ds max, Zbrush, Marvelous, Substance, Photogrammetry softs, Houdini and real-time engines like UE4 and Unity.
There are several advantages that come with versatility. The more softwares and techniques you know, the more you are able to make bridges and come up with efficient workflows. Though, technical knowledge is not an end in itself, the idea here is to liberate the creative process from the technical constraints. You can find most of my visual experiments on Instagram.